I liked all of the hidden character back stories and development. Sure it costs more force points, but it would have been worth it. And I was also a bit peeved making it thru the whole game only using light and universal powers, not knowing that you could use Dark powers without losing light points. I found myself doing bad things from time-to-time just to have a change of pace, besides theres plenty of opportunities to do more good and make it up. So for example if your playing completely on the light side and peek that force meter all the way up, you don't get any incentives or rewards for doing more good, why bother. Also, when you top off your characters light or dark side alignment, that's it, you can't be any more good or evil than you already are. Logical in theory, but it felt forced in the RPG scheme of things. I guess they didn't want any one character to get left behind if you really needed them to further the story later. But if you did manage to give one of your freeloadin Ebon Hawk stowaways another try to spice things up, fear not, they'll level up with everyone else regardless of how often you use them. I was disappointed at how your party members automatically leveled up even if you stopped using them altogether. Because lets face it, there were those in your party that were pretty much useless and only needed once to further the story (T3-M4 anyone?). My last gripe and a rather minor one was the actual usage of your party members. There just wasn't any point to it other than to break things up between space travel, six fighters, awkward controls and nothing to it. But to be honest, even if you could upgrade your bike, the real question is: Would you even want to? I also found the Ebon Hawk gun turret mini-game equally boring and useless. You also can't upgrade your swoop bike, even though that's what most of the other NPC do. I found it more frustrating than fun seeing as how the developers left you with little margin for error (especially in the 2nd and 3rd tier/rounds). Don't believe me, talk to a few Twi'Lek's.y ou'll become a speed reader real fast.Īnother thing which kinda chapped my ass was the swoop bike races. You'll find yourself constantly skipping through mountains of dialogue because you've heard it all a thousand times before, they really needed to individualize these characters some more. You know something is wrong when your Wookie counterpart Zaalbar grunts and groans for for nearly a minute just to say three words. Normally this isn't the end of the world, but I noticed that paired with the cloned models, the majority of the dialogue(especially alien) was exactly the same and didn't fit with what was actually being said. That's pretty much what you'll be asking yourself throughout the game, because for some reason Bioware saw fit to reuse the same character models over and over again.everywhere. Those with an Xbox Live connection will also be able to download bonus content, including additional worlds, characters, and quests. Both games feature interfaces and settings unique to the platform on which they appear. Knights of the Old Republic is exclusive to the Xbox console at the time of its release, with a PC version of the game available in November 2003. The Ebon Hawk also serves as the primary means of transport between worlds. Players will also be able to ride a swoop bike to earn cash rewards, fend off enemy ships from behind a gun turret, and participate in other events, such as an original card game loosely based on blackjack, that offer a diversion from the main storyline.Īs players grow in ability during the course of adventuring, whether it's by completing quests or through the rigors of combat, they can return to their main vessel, the Ebon Hawk, to train, build custom weapons, or to swap members in and out of their party. Developer BioWare moves away from the interface used in its Baldur's Gate series to create a new turn-based combat system using the 3D engine. The journey will span seven worlds as players ultimately decide on a path of good or evil, from the confines of the Jedi Academy on Dantooine to the forests of Kashyyyk, the Sith realm of Korriban, and the desert planet of Tatooine. During the adventure players will meet with a wide assortment of races, including humans, droids, Wookiees, and Twil'leks, with nine additional characters able to join their party. Players choose a male or female human character to begin the game, with three classes initially available: scoundrel, scout, and soldier. The setting takes place 4,000 years before the formation of the Galactic Empire, where the Jedi and Sith number in the thousands and are embroiled in a war that could upset the balance of the Force.
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